OFFICIAL RULES OF SAND SOCCER 6x6
•1. PURPOSE OF THE GAME
• In disputes, the Discipline Spirit of team, friendship and healthy competition must always prevail.
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• 2. PLAY AREA
• The play area includes the court and the free zone (see diagram at the end) INCLUDE THE DIAGRAM.
• 2.1 - Game court dimensions - The game court is rectangular, measuring 30m wide by 42m long surrounded by a free zone of at least 2m wide. The court delimited by 4 (four) demarcation lines - ribbons of 10cm of width in colors contrasting with the sand, forming the two sides and bottom areas.
• 2.2 - Areas of Penalty - Four flags are placed in the free zone 9m from each corner to delimit the areas of penalty, forming the imaginary lines. The maximum penalty charging position is at the center of these imaginary lines.
• 2.3 - Corner area: They are delimited by rectangular flags.
• 2.4-Field dimensions- They are delimited by flags placed in the center of the court and in the free zone. Note: The flags should be rectangular, not exceeding the measures of 30cmX50cm. The masts shall be of material that does not cause injury to the athlete, measuring between 1m and 1,30m above the sand.
• 2.5 - Goalkeepers: They are placed in the center of each bottom line, formed by 2 vertical beams 5m apart (measured inside) and connected by a horizontal bar (dash) whose lower face Is 2.20m from the ground.
• 2.6- Ball: It must be approved by the SWC and its affiliates entities , and may or may not be exclusive to the modality. Its weight can not be more than 4ro and inferior to 410g.
• 3. FORMAT OF TEAMS:
• The game is played between two teams, with six players each, including the goalkeeper. Six (6) reservations are allowed, of which one must be mandatory keeper.
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3.1 - There is no substitution limit and the athlete who leaves can return to the game. In substitution, it is not necessary to warn the referee. The game is not interrupted, except in substitution of the goalkeeper.
• 3.2 - Replacement: Should occur in the replacement zone, located in the center of the court. The substitute shall enter the court after the player's substituted exit, and the changeover of the EXCHANGE card.
• 3.3 - In case of non-compliance with item 3.2:
• a) Enter improperly and not touch the ball - will be warned with the application of the Yellow Card;
• b) Incorrectly entering and touching the ball - will be warned with the application of the Yellow Card and his team will be penalized by the direct free kick of the center of the court.
3.4 - In order for the match to start, both teams must present on the court a minimum of 4 (four) players with the goalkeeper duly identified in a score.
• 3.5 - The number of players in a team can be completed at any time of the match.
• 3.6 - The line player who replaces the goalkeeper shall wear the appropriate uniform for the function, but the shirt number remains recorded on a score sheet at the beginning of the game.
• 3.7- Technical Committee and substitute athletes- During the match they must remain seated in the reserved area. Only the technician can stand inside it.
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• 3.8- No member of the reserve bank can express his / her opinion regarding the decisions of the arbitration.
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• Art. 4. Ball in Play and the Goal:
The ball is out of play when it completely crosses the demarcation lines, whether by ground or air.
4.1 - A goal shall be valid when the ball is completely over the goal line, in the air or on the ground.
• Art. 5. ARBITRATION TEAM
5.1 The refereeing team consists of 2 line referees and one referee, a timekeeper and a scorer.
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• 5.2 - The referees direct the match from start to finish by positioning themselves inside the court. They divide the court into two areas of activity delimited by an imaginary line corresponding to one of the diagonals of the field. The performance and placement of the delegate may be possible and this act on or off the court.
5.3 During the match, the decisions of the referees are final. It is they who determine, before or during, whether the playing area and the circumstances obey the necessary conditions for the performance of the match.
• • 5.4 - When the two referees whistle for an infraction of the rules, but have different opinions regarding the team to be penalized, or which sanction will be ordered, they may use the delegate to correct the rule and set the bid.
• • 5.5 - The timekeeper is responsible for controlling the playing time, and must activate it at the initial whistle. It shall signal by whistle or air horn the end of each regulatory time of 20 (twenty) minutes. In the event of a player's injury and at the request of an umpire, he shall stop the timer and restart it at his whistle.
• • 5.6 - The scorer must observe if the substitute has the replacement plate in his hand and above the height of the head and signal the referee upon perceiving the irregular substitution.
• • 5.7 - Who closes each regulatory time is the timekeeper. The referees will be able, upon hearing the whistle or horn, to whistle and make official the end of the regulation time.
• • Sole Paragraph - As an exception, if the ball has already been kicked, the referee must wait for the completion of the move that occurred before the buzzer to close the period or the match. In addition, if a free throw or a penalty is required that occurred before the timekeeper's audible warning, it must be completed before the game or period is officially closed.
• Art. 6. PLAYER'S EQUIPMENT
• The use of footwear or any similar equipment or accessory is strictly forbidden. When authorized by referees, players may wear socks and / or elastic anklets.
6.1 Players' uniforms consist of shirts and shorts. Players from the same team, except the goalkeeper, must wear uniform with the same pattern and color, and with identification numbers on the easy-to-read shirts.
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• 6.2 - In the event that both teams appear for the match with uniform color
• similar, to which is related to the left of the table of the games must make the exchange of the same, in order to facilitate the work of the referees.
• Sole Paragraph - The numbering of the uniform of the teams, must be from 01 to 12.
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• Art. 7. BEGINNING, DURATION AND WAY TO WIN THE GAME:
• At the beginning of the game, the choice of the field side and possession of the ball will be made through a draw made by the 1st referee in the presence of the captains of the two teams. The team that wins the draw has the option of choosing the side of the court or the kick-off, leaving the loser with the remaining option. The kick-off shall be made in the center of the court upon authorization of the referee and after the ball is moved and passed to another player on the team, both forward and backward. The players on the opposing team must be at least five meters from the ball.
• • 7.1 - Game Time: The game has 2 (two) twenty (20) minute running time periods. The teams will have 5 (five) minutes to change the pitch in the intervals, alternating the kickoff.
7.2 - Matches may end with a win by one of the teams or tied.
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• 7.3- In matches that require the definition of a winning team, there will be a charge of alternating maximum penalties until a winner is awarded. If there is no winner in the first series, 1 penalty will be charged alternating by team until the winner comes out.
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7.4 Penalties may be charged by any member of the team as long as it is listed on the game summary. If necessary, a player may only charge free kicks after the other teammates have beaten.
7.5 - Matches overdue by WO will count for 3 points in the standings, not counting goal balance.
• Art. 8. DIRECT AND INDIRECT FREE SHOT:
• 8.1 - Direct: In direct shots, all athletes must stand outside the area obeying the line of the cone, between the line of the ball and the two (see diagram at the end) until the execution of the foul. The player may use his feet or ball to accommodate the sand on the ground. The charge should be made within 5 (five) seconds. Exceeding this time will reverse the charge with side.
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• Indirect: If the team prefers the indirect collection, you can charge the place in two rings.
• 8.2 - If the ball is thrown directly against its own goal, in the charge of the free throws or restart of game, a corner shot will be charged in favor of the opposing team even if it touches the goalkeeper.
• • 8.3 - A player who charges a free kick (direct or indirect), a penalty kick, a throw-in, a corner-kick or a goal-throw, may not touch the ball twice consecutively. If you break this rule you will be charged a direct shot.
• 8.4 - Fouls received in the court of defense of the offender- They will be charged from the place of infraction.
• 8.5 - Fouls received on the offender's attack court - may be collected at the infraction site with indirect shooting or in the center of the court with direct shooting after the referee's authorization.
• 8.6 - After the free kick has been taken, the ball can not be touched (except by the goalkeeper of the opposing team), when its trajectory is within the angle formed by the place of collection and the goalposts, except if it touches the ground . Athletes will not be able to invade the cone before the ball trajectory.
• • 8.7-If there is irregularity in the collection of free kicks, the offenders will suffer the following penalties:
• Infracting team:
A) Invade the area and the Cone - The invading athlete will be penalized with the yellow card. In the recidivism of the team, the offender will receive the blue card;
B) Touch the ball inside the cone - The foul will be charged at the infraction site and the athlete will receive a yellow card.
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• Execution team:
• Invade the area and the cone - will reverse the fault with the lateral charge of the place closest to the infraction.
• • 8.7-If there is irregularity in the collection of free kicks, the offenders will suffer the following penalties:
• Infracting team:
A) Invade the area and the Cone - The invading athlete will be penalized with the yellow card. In the recidivism of the team, the offender will receive the blue card;
B) Touch the ball inside the cone - The foul will be charged at the infraction site and the athlete will receive a yellow card.
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• Execution team:
• Invade the area and the cone - will reverse the fault with the lateral charge of the place closest to the infraction.
• Art. 9. MAXIMUM PENALTY
• The maximum penalty will be scored when the infraction is committed within the penalty area of the offending team. The charge will be made at a distance of 9m from the center of the goal through a direct shot and continuous movement.
• • 9.1 - In penalties decisions, all the athletes listed in the scoresheet may execute the charges, just as the goalkeepers may defend them.
• • 9.2 - At the maximum penalty, the goalkeeper shall stand on his goal line between the goalposts and may move laterally before the ball is kicked.
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• 9.3 - If there is an irregularity in the collection of a maximum penalty, the following will occur:
• a) If the irregularity is committed by the team that is performing the charge and the goal is awarded, it will be repeated.
• b) if the irregularity is committed by the offending team and the goal is entered, it will be valid.
• c) If the irregularity is committed by the offending team and the goal does not happen, the charge will be repeated.
• Art.10. GOAL SHOT AND REPLACEMENT OF BALL IN GAME:
• When one of the players of the attacking team touches the ball through the bottom line, the goalkeeper must start the game in his area with his hands, taking 5 (five) seconds to do so. If the goalkeeper delays the replacement of the ball in play, his team will be penalized with the lateral charge in the 9m line.
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• 10.1- A goal can not be scored directly from the goal kick collection.
• 10.2- In goal throw (penalty ball), penalties are equal to goal kick.
• 10.3- In no situation at the beginning and restart of play, the goalkeeper may give the ball.
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• Art. 11. CORNER SHOT
• Corner shot will occur when a player touches the ball through the back line of his defensive field. The corner shot will be charged with the feet and the place of collection will be inside the field, at most, 0,50cm of the flag with the goal post. The opposing players must be at least 5m from the place of collection. A goal "could" be consigned directly from a corner shot.
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• Note: A player who does not charge the corner kick within five (5) seconds after placing the ball in the
Reversal of corner for goal throw.
• Art. 12. SIDE
• The side will occur when a player touches the ball through the side line that delimits the field.
• 12.1 - The game resumes from the point where the ball left; And the side can be charged with hands or feet. If you decide to use your feet, when the ball is placed on the ground, you can no longer be touched by your hands.
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• 12.2 - From the charge of a side a goal can not be scored directly without the ball touching a line athlete. If you hit the goalkeeper and enter it will be goal shot. The charge must be made behind the sideline and it can not be delayed for the goalkeeper and he will take it with his hands. Infraction with maximum penalty charge. Exceeding 5 Sec time on side, reversal for opponent.
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• 12.3 - The opposing players must be at least 5m from the place of collection.
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• Art. 13. Foul Charges: Any athlete may hit the fouls, provided he is on the court
At the time of the infraction.
• Art. 14- PASSIVE CARD INFRINGEMENTS
• a) To attack, try to attack or spit on the opponent, offend in words any participant of the game, Organizing Committee of the event or public. In violation of this item, the player must be expelled from the field of play and suffer additional punishments such as warnings and / or elimination of the competition, according to the game report, act dishonestly (for his benefit and his team).
• b) Under no circumstances shall the play characterized as "cart" be a procedure in which the player projects with his feet toward the ball or opponent.
• c) Attitude Sport Ante- Situation in which the athlete has the clear intention to practice the ante game (intentionally kicking the ball off the court several times). The team will be penalized with the lateral charge to the opposing team and the offending athlete will receive a yellow card. In the recurrence of the infraction, practiced by any athlete, the same one will receive the blue card.
• d) Preservation of the Talent- The athlete's skill, ginga and talent must always be valued, and he / she can apply his / her ability to compete with the opponent. In case of a violent foul by the opponent, the referee will apply the blue or red card.
• 14. 1- The referee will give a yellow, blue or red card when the player:
• a) Infringing the Rules of the Game.
B) Committing a serious misconduct so interpreted by the referee.
• c) Demonstrate aggressively by act or words, disagreement of the referee's decisions and present unsportsmanlike conduct.
• d) Acting fraudulently, trying to induce the referee to error.
• Art. 15- Disciplinary cards:
• Yellow - Warning
• Blue - Substitution - the athlete is replaced and another can enter in his place
• Red - Expulsion - the athlete is automatically eliminated from the competition and can not be replaced. The offending athlete will be later judged by the Disciplinary Board of each entity.
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• 15.1 - Cards for coaching staff and alternate athletes - Only Blue and Red cards apply.
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• Art. 16- Physical aggression, consummated to referees, timekeeper, officials, athletes or members of the Organizing Committee, even after the closing of the match and duly proven, will be punished with the automatic exclusion of the tournament, regardless of any other sanction to be carried out by the Disciplinary Council .
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• Art. 17- The player or member of the Technical Committee of the team that is expelled from the substitute bank, can not remain within the playing area where the game is played, not even nearby, nor can it guide their athletes under penalty of being sent to Analysis.
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• Sole Paragraph: "Football is a collective sport of solidarity". The team is responsible for their athlete and their fans. Acts of indiscipline that meets the principles of sand football, respect, loyalty and integration, whether by team member or supporter, the team may suffer sanctions from the Disciplinary Council.
• Art. 18- The team that leaves the game for any reason and is losing by a difference of 3 or more goals, will be kept the score as final. If the score is any other, the team remaining on the court will be the winner by the score of 3 x 0, regardless of other actions that may be applied by the Disciplinary Council.
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• Art. 19. ACTION OF THE GOAL:
• a) In goal-scoring, the goalkeeper shall only throw it with his or her hand anywhere on the court;
• • b) Under no circumstances, when the ball is withdrawn by the partner, can he catch it or touch it with his hands, and the team will be penalized by a direct free kick from the area line in a place closest to the infringement.
• • c) No athlete may retain the ball within their area for more than 5 seconds, both in the execution of the shot and or goal throw. After this time, will be lateral to the opposing team next to the 9-meter flag.
• • d) The goalkeeper may leave the playing area, but will not be able to return and catch the ball with his hands. The infraction will be punished with the maximum penalty charge.
• • e) - The goalkeeper may not score a goal in favor of his team directly with the hands without the ball touching someone, defender or striker, except the goalkeeper. If you do, it will be up to the opposing team to charge a goal kick.
• • f) - In the infraction of the goalkeeper for exceeding the time of 05 seconds with the ball, the penalty will be the lateral charge for the opponent next to the 9m flag.
• Art. 20 - This Book of Rules is irreversible and irrevocable. The omitted cases will be tried by the Sand Soccer Commission of Rules and Arbitration of the SWC.
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• THE NOMINATIVE FUNCTIONS IN OFFICIAL GAMES:
•• REFEREES: It can be in the number of two (2) or three (3). It is up to the referees to direct the matches within the rules of the game, always acting with total impartiality and honesty. The number of referees who will play in the game must be included in the scoresheet.
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• TIMERS: The timekeeper and / or scorer is responsible for controlling the timing of the match and the game score. You should check the numbering of the athletes, the components of the substitute bench, substitutions and keep order in the banks.
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• DELEGATE: One of the most trusted positions of the Confederation. It is the responsibility of the delegate to supervise the game on and off the playing court. It should be properly uniformed, carrying all the accessories of an umpire. He will have wide powers to intervene in the game, to enter the court, to act in the same way to the main referees and to assist, to interrupt or close the game, to warn and to expel members of the reserve bank, to decree WO, to resolve doubts in the rule.
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• SUPERVISOR: It has the function of coordinating the event. Responsible for doubts regarding the current competition regulations. It is the responsibility of the supervisor to define the scales of the referees in the round, documentation of the teams control of the arena, security, conference of the summons, coordination of support staff and other items. The supervisor has the power to act and respond on behalf of the Confederation.
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• CONFERENCE TABLE: It is responsible for the identification and completion of the summary. It has the function of checking the documentation of the athletes and officials, checking the suspensions and delivering the scoresheet in a timely manner to the scorer. It also has the duty to check the completed game summary (if it is duly filled in and reported by the match officials).
(SWC Sand Soccer Committee )